![]() However, this couldn't have been the cause for the bug, because like I said, I tried editing older saves from before I installed the mod.Īny help or suggestions would be welcome. I thought it might have been a conflict with the MAI mod ( ) since the save editor doesn't recognize my constructed MAI bot as a colonist, even though in the game, it has the exact same type of attributes and abilities as any other colonist/pawn. v0.6.1.0) and the previous saves before I ran into this bug, but the traits list is always missing regardless if I revert to a previous editor or save file. The app's window box didn't used to be locked on maximize and oddly formatted like this. When I click the button for "add" as in add a new trait, it defaults to "nudist" which I guess is the first selection. I have a bug to report though: when I open the app and a save file, the drop-down list for adding traits is missing. The save editor is great, and I've successfully been using it for quite a while through the various iterations. ![]() This Caravan Request is asking for 1,724 rice and rewards an AI persona core Thanks man, it really works great! i'm impressed by how fast you got to it!Īnother idea i had, do you think you could add a way to edit Caravan Request trade events? i've been doing it myself by hand editing the XML, also, is there any way you could add some kind of calculator to be able to add or subtract days/months from a timestamp or a converter to convert timestamp to date? for example a starttime of 136234, it would be nice to be able to know what day/month that equals so you can edit the times more precisely because right now there isn't a very good system to do that and i just have to guesstimate based on timestamps of other eventsĮDIT: also, it would be nice to be able to see the current game time, i know it would probably mess a lot of stuff up if you changed it but it would be nice to see the current date and time in the calculator/converter so you can go off of it, if you decide to add any of that stuffĪnother idea that goes with the caravan request is editing bandit camps and item stash opportunities because they are very similar, but i'm mainly interested in being able to edit caravan requests Please post any bugs you encounter in this thread! The editing of relations is still in testing! Add option to copy colonists and animals (Thanks for the idea).Add options to full grow all plants, set quality and health for all items and remove all filth.Add item editing for items on ground (StackCount is ignored as there are mods to change it).Add item editing for pawn apparel and equipment.If you can figure out which mod caused your problem, please leave a post with the mod name and version you are using, so i can try to support the mod. If you cant start the app, try removing some mods from the folder, but allways leave the "Core" folder there. The Save Game Editor loads data from you mod folder. Only the mods in the "Mod"-folder will be searched for Traits, Backstories and Races. Mods that are added by the Steam Workshop are not supported. Supports races made with the Humanoid Alien Framework. Plants: Full grow all plants Supports races made with the Humanoid Alien Framework. Items: Health, Quality, StackCount, Base Material This tool is a fork from with a few added functions.ĭisclaimer: Use at your own risk, I am not responsible for your loss of progress.Īt the moment it supports editing the follwing stats:Ĭolonists: Name, Skills, Age, Traits, Backstory, Injuries, Gender, Bodytype, Skincolor, Headtype, Hair, Haircolor, Relations, Items(see items)Īnimals: Name, Age, Injuries, Training, Relations
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